Absolver

Requirements: Must have previously been a Friar, Knight Penitent, Lay Cleric, or Penitent for at least a year, and be accepted to a cult of flagellants. Must renounce all worldly possessions, save for clothing and a hand weapon.

The sins of the world are immense. Amongst the penitent, there are a few who seek to atone for all of humanity through their extreme devotion. These folk are the Absolvers. Often, priests and other holy folk come to them for advice on proper penance- though absolvers tend to err on the side of harsh stringency.

Skills

Absolution
You may offer Absolution to those of your faith, if you deem they have performed a true penance. See the rules for Religion.

Battle Rage
Once per Day, you may spend a 60 count whipping yourself into a state where you are beyond pain and fear. Battle Rage lasts for 5 minutes. During this time you may call “Resist” against any one effect. In addition, you add 3 Hit Points to your maximum.

Blessed
You may use one Karma per Event, though you do not receive a tag for it and cannot save it for the future. See the Religion section.

Divine Lore
You know much of the lore of the gods, and of your own in particular. You may read Flags marked Divine Lore. If they are marked with the name of a god, however, you may read them only if it is the god you have chosen to worship.

Improved Battle Rage
You must possess the Battle Rage skill to use this skill. When in a rage, you are even more of a terror. You may "Resist" any two effects, instead of one, and gain 4 Hit Points instead of 3.

Iron Will
Once per Event, you may call "Resist" to an effect which was delivered "by Will”.

Livery (icons of faith)
While wearing a certain type of costume, or the colors and heraldry of your sponsor, you gain 1 extra Hit Point. If you purchase Livery with Moonstones, it must strongly represent your occupation, and be approved by the Staff.

Toughness
You add 1 to your maximum Hit Points. This is cumulative with any additional Hit Points from the Gifts of Courage or Prowess.

Weapon Specialization (Flail)
You gain one additional Special Attack per Renew with the indicated weapon type. You must have a Gift which provides Special Attacks to make use of this. You may purchase this with Moonstones multiple times, each time obtaining Specialization with a single weapon type.

Weapon Use (Flail)
You are able to use weapons of the indicated type, even if you do not have the Gifts normally required to do so, or it is a restricted weapon type.