Advanced Occupation: Corporal of the Guard

Requirements: Must be appointed to the post.

Skills

Armstraining (2)

Duty (guarding the town, 2/day)

Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation. If purchased with Moonstone, you may perform the Duty once per day, and the Duty’s description must be approved by Staff.

Income (10)
You receive the indicated number of crown per Event. If purchased with Moonstones, each purchase grants of income of 5 (or +5) crown per Event.

Leadership (2, Town Guard)
You gain the ability to call “Heal 2 to ___ by Gesture”, X number of times per Renew. Note that the Occupation description specifies who this applies to- others cannot voluntarily place themselves in your service to take advantage of this skill. You can do this by offering a few words of encouragement, threatening consequences, and so on, but you cannot use it when suffering from the “Silence” effect, or when the person you wish to heal is unconscious. 

Livery (green and black Town Guard tabard)
While wearing a certain type of costume, or the colors and heraldry of your sponsor, you gain 1 extra Hit Point. If you purchase Livery with Moonstones, it must strongly represent your occupation, and be approved by the Staff.

Warcaster
You may wear 1 Armor Point while casting spells. You must possess Wear Armor (1) or better to benefit from this skill.

Weapon Specialization (Any one Weapon Type)
You gain one additional Special Attack per Renew with the indicated weapon type. You must have a Gift which provides Special Attacks to make use of this.

Weapon Use (Large Shield)
You are able to use weapons of the indicated type, even if you do not have the Gifts normally required to do so, or it is a restricted weapon type.

Wear Armor (4)
Allows you to wear X Armor Points, which add to your Hit Points. In order to gain these points, you must actually be wearing enough realistic looking armor to warrant it- see the Armor section.