Advanced Occupation: Knight Penitent



How to play: 

Suggested Trappings:

Requirements: You must be a Knight who has been accepted into the service of one branch of the church and renounced worldly things.

Income: 10 Crowns (paid at check in) 


Wear Armor (8)  - Allows you to wear X armor points, which add to your hit points. In order to gain these hit points you must be actually wearing enough reasonably realistic looking armor to warrant it - see Armor.

Livery (Your Heraldry) - While wearing a certain type of costume, or the colors and Heraldry of your sponsor, you gain 1 extra hit point.

Blessed You may use one Karma per event, though you do not receive a tag for it and cannot save it for the future. See the Religion section.

Divine Lore -  You know much of the lore of the Gods, and of your own in particular. You may read flags marked Divine Lore. If they are marked with the name of a god, however, you may read them only if it is your own. 

Divine Spells -  Each faith has a body of lore that allows them to cast spells. You MAY NOT USE THESE SPELLS UNLESS YOU HAVE THE GIFT OF WISDOM. However, divine spells may be cast while wearing armor.