Advanced Occupation: Magistrate 

Description: 

How to play: 

Suggested Trappings:

Requirements: Must be elected to the post.

Income: 20 Crowns (paid at check in)

Skills:

Scribe (4)


News and Rumors - You receive a general write up of what is going on in Eastmarch at the start of each event, with a few extra rumors thrown in that may or may not be true.


Research This a plot skill - it has no effect during an event. However, in your Post Event survey you may list a question or topic you are interested in, and up to three books from the library you plan to look in for information on it. The Nine will then add information on that topic to those books, if its appropriate, and you can consult the books at the next game. No uses looking for information on Chaos Marauders in a book on Hortoculture, generally.


Bardic voice (2)


Commerce - You know how much things are worth, and can read flags marked “Commerce” which may reveal the value of various items, and perhaps a little about their history or origin.


Retainers (3) - A number (X) of loyal servants and retainers may wear your colors, gaining the “Livery” skill. If they already had the skill from their occupation this does not add any benefit.

Duty (holding court, 1x per day) - Some professions are humbler than others - they have tasks to preform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 minutes to 1/2 hour) of your duty, you renew your abilities. This skill is useable a limited number of times per day, as noted.