Advanced Occupation: Miner 

 
 

Description: 

How to play: 

Suggested Trappings:

Requirements: You must find a Mine and spend 100 crowns to develop it and obtain writs.

Income: Reference the Guild Prices Sheet, they recommend prices that will allow you to make a fair profit with your components. Plus any profit you can earn with your craft skills.

Skills:

Production (8 Metal) - You are able to gather, harvest or otherwise obtain X components of the indicated type (for example “5 Metal”)


Wear Armor (3) - Allows you to wear X armor points, which add to your hit points. In order to gain these hit points you must be actually wearing enough reasonably realistic looking armor to warrant it - see Armor.


Woodworking (2)


Metalworking (2)


Engineering - You understand buildings and structures and can read Engineering flags, which may reveal hidden compartments, unstable walls, secret doors and so on.


Commerce - You know how much things are worth, and can read flags marked “Commerce” which may reveal the value of various items, and perhaps a little about their history or origin.


Weapon Specialization (pick) - Gain a special attack per refresh with weapon type. You must have the gift of Courage, Dexterity or Prowess.

Patronage (1) - Once per year you can sponsor (X) number of people into an advanced occupation, such as Philosopher, or Master Surgeon. This represents you using your influence and wealth to enable them to purse their studies rather than having to work for survival.