Advanced Occupation: Ordained Priest
 
 

Description: 

How to play: 

Suggested Trappings:

Requirements: Must be ordained by the church.

Income: 10 Crowns (paid at check in) You may also choose to have a collection during your religious ceremony, however if more than 20 crown is earned the remainder should be paid to the church.

Skills:

Wear Armor (4) - Allows you to wear X armor points, which add to your hit points. In order to gain these hit points you must be actually wearing enough reasonably realistic looking armor to warrant it - see Armor.

Grant Karma - You may, after private conference, award Karma to those of your faith. The rules for doing so are in the Religion section.

Religious Ceremony - By organizing a religious ceremony lasting 15 minutes to a 1/2 hour, you may call “By my voice, Heal and Renew” at the end of it. Those pledged to other gods may not attend the event. Usable once per day.

Absolution- You may offer Absolution to those of your faith if you deem they have performed a true penance. See the rules for Religion

Weapon Specialization (Mace/Hammer) - Gain a special attack per renew with weapon type. You must have the gift of Courage, Dexterity, or Prowess.

Serene Contemplation - As long as you have not physically attacked someone with a weapon (spells and summoning are allowed) during the current day, you reduce the cost of casting spells. 3 Mana point spells cost only 2 points, 4 Mana spells cost only 3 mana points to cast, etc. One and two point spells are not affected. If you do not have the gift of Wisdom, this skill is useless.

Divine Lore - You know much of the lore of the Gods, and of your own in particular. You may read flags marked Divine Lore. If they are marked with the name of a god, however, you may read them only if it is your own.

Divine Magic - Each faith has a body of lore that allows them to cast spells. YOU MAY NOT USE THESE SPELLS UNLESS YOU HAVE THE GIFT OF WISDOM. However, divine spells may be cast while wearing armor.

Justice 

Name: Banish
Type: Bolt
Effect: 5 Damage to Daemon
Mana: 1

Name: Castigate
Type: Voice
Effect: By my voice, one     damage to Daemons
Mana: 2

Name: Apprehend
Type: Bolt
Effect: Root by Magic
Mana: 2 
Name: Mute
Type: Bolt
Effect: Silence by Magic
Mana: 3

Name: Defend
Type: Spray
Effect: Root Daemon by magic x3
Mana: 1

Name: Expose Daemons 
Type: Voice
Effect: Detect Daemons
Mana: 1 

   Mercy 

Name: Calm
Type: Spray
Effect: Purge Frenzy x3
Mana: 1

Name: Mercy
Type: Bolt
Effect: Heal Enemy
Mana: 1

Name: Purification
Type: Bolt
Effect: 3 Damage to Daemon        (or Undead)
Mana: 1
Name: Aid
Type: Spray
Effect: Purge Maim x3
Mana: 1

Name: Seek the Fallen
Type: Voice
Effect: Detect Unconscious
Mana: 1

Name: Storm of Battle
Type: Storm
Effect: Subdue by Magic
Mana: 4

Wild 

Name: Freedom
Type: Voice
Effect: By my Voice, Purge Root
Mana: 3

Name: Sympathy
Type: Bolt
Effect: Heal Animal
Mana: 1

Name: Banish Undead
Type: Bolt
Effect: 5 Damage to Undead
Mana: 1
Name: Castigate Undead
Type: Voice
Effect: By my Voice, 1 Damage to Undead
Mana: 2

Name: Entangle
Type: Storm
Effect: Root by magic
Mana: 6

Name: Bestial Rage 
Type: Bolt
Effect: Frenzy by Magic
Mana: 3
Name: Expose the Unliving 
Type: Voice
Effect: Detect Undaed
Mana: 1