Advanced Occupation: Pit-fighter (aka Judicial Champion or bodyguard) 



Armstraining (2), Battle Rage, Duelist, Entertainer

Unarmed Combat
Once per Renew, you may throw a packet at an opponent within melee reach and call “Subdue”. You may also call “Disengage” once per Renew.

Wear Armor (3)


How to play: 

Suggested Trappings:

Requirements: You must win at least 5 pit-fights (which are illegal) or 3 Judicial Combats and invest 50 crowns in training and equipment.

Income: Most of your coin will come from your skill with a blade. Market yourself well and you should be able to earn a decent bit of coin through your duels and pit-fights.


Wear Armor (3) - Allows you to wear X armor points, which add to your hit points. In order to gain these hit points you must be actually wearing enough reasonably realistic looking armor to warrant it - see Armor.

Unarmed Attack - Once per renew you may throw a large beanbag type packet at an opponent within arms reach and call “subdue”.

Duelist - Once per day, when you enter into a formal, single combat against a worthy foe (no use challenging rats), you renew your abilities. However, you must fight fairly and to the death, and they must have accepted your challenge.

Armstrainer (2)

Entertainer - Jugglers, dancers, minstrels, thespians, even puppeteers, these are the superstars of the Known world. Their performances are often the high points of folk’s existance, especially in times of trouble. Once per day you may give a performance lasting at least 15 minutes. At the end of it you may call “Renew by voice”, and you also gain the ability to Renew up 6 different people present at your performance at a later time, even in combat. These must be used before you preform again.

Battle Rage - Once per day you can spend 1 minute whipping yourself into a state where you are beyond pain and fear. Battle rage lasts for 5 minutes. During this time you may “Resist” any one effect. In addition, you gain 3 extra hit points.