Advanced Occupation: Poacher 

 
 

Description: 

How to play: 

Suggested Trappings:

Requirements: You must be accepted into the Shadow Guild.

Income: Reference the Guild Prices Sheet, they recommend prices that will allow you to make a fair profit with your components.

Skills:

Wear Armor (2) - Allows you to wear X armor points, which add to your hit points. In order to gain these hit points you must be actually wearing enough reasonably realistic looking armor to warrant it - see Armor.


Production (6 Food, 3 Cloth) - You are able to gather, harvest or otherwise obtain X components of the indicated type (for example “5 Metal”)


Scavenge Arrows - Allows you to fire 5 arrows (packets) using a bow per battle, even if you do not have any arrows made by a wood crafter.


Woodwise - You may read flags which give information such as the properties of plants, tracks, and the like.


Pathfinder - You can find your way to distant locations within the forest, navigating the many treacherous paths of the Mystwood. This is a “plot skill” - it does nothing during events, but at the end of an event you may, in your post event survey, indicate 3 locations, in order of preference, that you would like to find your way to. Examples could be “The ruins we visited where we found the six eyed hag”, “The goblin encampment I’ve heard rumors about”, “Any stone monolith”. You can also choose to search for certain monsters or persons - “A medusa” or “The bandit Chief Bolo the Red”. The success of your search is up to the Nine and depends on available time, how much information you have to guide your search, and how reasonable your goal is. In some cases you may gain some information but not actually locate anything. If you are successful, a Grey wanderer will seek you out when it is time to journey to the adventure in question AT THE NEXT EVENT YOU ARE PREREGISTERED FOR. This is very important - unless you sign up for an event, no adventure will be planned.

Butcher - You receive 6 Butcher’s tags per event. Each time you roleplay butchering an Animal (Must be unintelligent, not using weapons, speaking, etc.) you can activate one tag as either a ration of food, or one unit of cloth (hide). Only one person can butcher any given animal. 

Weapon Specialization (Bow or Crossbow) - Gain a special attack per renew with weapon type. You must have the gift of Courage, Dexterity or Prowess.