Advanced Occupation: Steward 

 
 

Description: 

How to play: 

Suggested Trappings:

Requirements: Patronage

Income: Reference the Guild Prices Sheet, they recommend prices that will allow you to make a fair profit with your craft. Generally the more crafting points you have the more you can make. You should also be able to turn a fair profit by buying and selling items to players. Refer to the Buy/Sell Guide to see how much items cost. 

Skills:

Cooking (6)


Commerce - You know how much things are worth, and can read flags marked “Commerce” which may reveal the value of various items, and perhaps a little about their history or origin.


Buy/Sell (50 Crowns) - Even in peaceful times, Mystwood is a remote area with few opportunities for commerce. Only the hardiest of peddlers and merchants will brave the treacherous roads through the forest, and without a good knowledge of when and where goods are likely to be available at a reasonable price, or buyers with actual coin to spend. To use this skill, place a list of items you want to buy or sell and the coin to do so in your player envelope at the end of an event. The maximum amount you can spend is (X). The price list is can be found in the library, and may vary from time to time depending on season and current events.


Leadership 3 (all retainers and followers of your patron) - You gain the ability to “Heal 2” X number of times per refresh, to those under your command. Note that the occupation description specifies who this applies to - others cannot voluntarily place themselves in your service to take advantage of this skill. You can do this by offering a few words of encouragement, threatening consequences, and so on, but you cannot use it when silenced, or when the person you wish to heal is unconscious (knocked out, reduced to zero hit points, etc.)

Scribe (2)