Basic Occupation: Dancer/Juggler/Acrobat 

Often dressed in colorful and unique attire, dancers, jugglers, and acrobats are popular among commoners. They perform a service desired by all- quality entertainment. They are often agile, and at times their performance skills will benefit them in a fight.

Skills

Agility
You have unusual flexibility, and are full of surprising maneuvers and flourishes. You may only use this skill when unarmored. You may call “Disengage” once per Renew. In addition, a number of times per Renew, you may “Resist” a Damage call from any single arrow, crossbow bolt, spell packet, or thrown weapon (basically anything that moves through the air). The number of Resists depends on your weaponry:
3 Resists: Armed only with a dagger, other hand free.
2 Resists: Not using a shield, not using a two handed weapon.
1 Resists: Using a two handed weapon, a shield, or otherwise “encumbered” at your discretion.

Entertainer
Jugglers, dancers, minstrels, thespians, even puppeteers, these are the superstars of the Known world. Their performances are often the high points of folk’s existence, especially in times of trouble. Once per Day, you may give a performance lasting at least 15 minutes. At the end of it you may call “By my Voice, Renew”. You also gain “Bestow Six Renews”. You may use this to renew up to six different people who were present at your performance at a later time, even in combat.

Livery (performance costume)
While wearing a certain type of costume, or the colors and heraldry of your sponsor, you gain 1 extra Hit Point. If you purchase Livery with Moonstones, it must strongly represent your occupation, and be approved by the Staff.

News and Rumors
You receive a general write up of what is going on in Eastmarch at the start of each event, with a few extra rumors thrown in that may or may not be true. Weapon Specialization (Thrown Weapons) - You are able to use weapons of the indicated type, even if you do not have the Gifts normally required to do so, or it is a restricted weapon type.