Basic Occupation: Courier

Description: For most, alas, mobility from their villages and farms is difficult at best, and deadly at worst. The threat of raiders and beastmen keeps many behind shuttered window and palisade. What, then, of missives which must be sent from lord to vassal, or merchant to factor? Such is the role of the courier, whose quick feet and cunning eye allows them to move about Navarre and beyond quickly, and spread information on the strange places and half-heard news they encounter in their travels.

How to play: 

Suggested Trappings:

Income: 5 crown will be payed to you at check in 


You have unusual flexibility, and are full of surprising maneuvers and flourishes. You may only use this skill when unarmored. You may call “Disengage” once per Renew. In addition, a number of times per Renew, you may “Resist” a Damage call from any single arrow, crossbow bolt, spell packet, or thrown weapon (basically anything that moves through the air). The number of Resists depends on your weaponry:
3 Resists: Armed only with a dagger, other hand free. 
2 Resists: Not using a shield, not using a two handed weapon.
1 Resists: Using a two handed weapon, a shield, or otherwise “encumbered” at your discretion.

News & Rumors - You receive a general write up of what is going on in Eastmarch at the start of each event, with a few extra rumors thrown in that may or may not be true.

Pathfinding - You can find your way to distant locations within the forest, navigating the many treacherous paths of the Mystwood. This is a “plot skill”- it does nothing during events, but if you submit a Post Event Letter within two weeks of the event, you may indicate 3 locations, in order of preference, that you would like to find your way to.

Examples could be “The ruins we visited where we found the six eyed hag”, “The goblin encampment I’ve heard rumors about”, “Any stone monolith”. You can also choose to search for certain monsters or persons- “A medusa” or “The bandit Chief Bolo the Red”. The success of your search is up to the Staff and depends on available time, how much information you have to guide your search, and how reasonable your goal is. In some cases you may gain some information but not actually locate anything. If you are successful, a Grey Wanderer will seek you out when it is time to journey to the adventure in question AT THE NEXT EVENT YOU ARE PREREGISTERED FOR. This is very important- unless you sign up for an event, no adventure will be planned.

Scribe (2) - You possess the Scribe Craft Skill, and have a certain number of Craft Points per Day.