Basic Occupation: Gentlefolk 

Research
The plot skill Research is used between events, primarily to gain helpful information and clues about Chronicles. Research may also be used for information on magic items, monster abilities, affliction cures and crafting formulas. It cannot be used to improve the use of Gifts, or to create unique skills, occupations, or abilities.
To use Research, you must submit a Post Event Letter, where you may list a question or topic you are interested in, and optionally up to three books or scrolls where you plan to look for information.
At the next event you Preregister for, you will obtain a research scroll with your results. A research scroll is an in game, registered item that can be lost, stolen, changed, or simply revoked if it turns out that it causes problems to game balance. Players are encouraged to place their research scrolls into a library or similar repository, but are not required to.






Description:
 Gentlefolk (ladies in waiting, gentlemen of leisure and so on), are those who are well off enough to not have to work for a living, and so choose not to. Usually they are the children of knights, but not knights themselves, having chosen not to pursue the path of battle.

Sometimes, they are those who have made a small fortune in the past, and are now taking advantage of that wealth. Some are pure charlatans, who use their bearing, glib conversation and clothing to make themselves welcome in the castles at feast halls of others.

How to play: This Occupation is one of the simpliest to portray, since they never really have to actually DO anything if they don't wish to. Instead, they can focus on adventure or socializing. They have abilities that bolster other characters, and this makes them popular. If they play their part well, they will much sought after for social occasions, to which they will add grace, wit and charm. It is easy for them to make connections to the powerful if they choose.

Suggested Trappings: Gentlefolk are nearly always well dressed, but often have little other equipment besides the tools needed for their various hobbies.

Income: 10 Crowns, paid at check in, plus any profit you can earn from your craft skill.

Skills: 

Bestow Favor - Twice per Day, you may give someone a token, such as a scarf or glove, before a battle or adventure. You may tnen call “Bestow one Resist any Effect”.

AND choose any 2 of the following:

Bardic Voice (2) - You possess the Bardic Voice Craft Skill, and have a certain number of Craft Points per Day.

Cooking (2) - You possess the Cooking Craft Skill, and have a certain number of Craft Points per Day.

Divine Lore - You know much of the lore of the gods, and of your own in particular. You may read Flags marked Divine Lore. If they are marked with the name of a god, however, you may read them only if it is the god you have chosen to worship.

Research - The plot skill Research is used between events, primarily to gain helpful information and clues about Chronicles. Research may also be used for information on magic items, monster abilities, affliction cures and crafting formulas. It cannot be used to improve the use of Gifts, or to create unique skills, occupations, or abilities.

To use Research, you must submit a Post Event Letter, where you may list a question or topic you are interested in, and optionally up to three books or scrolls where you plan to look for information.

At the next event you Preregister for, you will obtain a research scroll with your results. A research scroll is an in game, registered item that can be lost, stolen, changed, or simply revoked if it turns out that it causes problems to game balance. Players are encouraged to place their research scrolls into a library or similar repository, but are not required to.

Scavenge Arrows - Allows you to shoot 5 arrows (packets) using a bow per Renew, even if you do not have an Arrows tag.

Scribe (2) - You possess the Scribe Craft Skill, and have a certain number of Craft Points per Day.

Serene Contemplation - You must possess the Gift of Wisdom to use this skill. You may reduce the Mana cost of some spells, as long as you have not physically attacked someone with a weapon during the current day. Damage from spells and summoning is allowed.  Any spell which costs more than 2 Mana costs 1 less. For example, 4 Mana spells cost 3, while 3 Mana spells cost 2, etc.

Sewing (2) - You possess the Sewing Craft Skill, and have a certain number of Craft Points per Day.