Basic Occupation: Laborer/Mason/Ditchdigger

Description: For many people, daily life is one of toil and back breaking tedium. Nevertheless, fields must have drainage, roads must be leveled, walls built and repaired, and so on.  These tasks can only be solved by application of manual labor, and it is the Laborer who performs such duties.

How to play: 

Suggested Trappings:

Income: 5 crown paid at check in. 

Skills:

Duty (Manual Labor, 2/day) - Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation.

Engineering - You understand the construction of buildings and structures, and can read Engineering flags. This may reveal hidden compartments, unstable walls, secret doors, and so on.

Toughness - You add 1 to your maximum Hit Points. This is cumulative with any additional Hit Points from the Gifts of Courage or Prowess.

Weapon Use (Two Handed Axe or Two Handed Blunt) - You are able to use weapons of the indicated type, even if you do not have the Gifts normally required to do so, or it is a restricted weapon type.

Weapon Use (Tool) - You are able to use weapons of the indicated type, even if you do not have the Gifts normally required to do so, or it is a restricted weapon type.

Work Rhythm - You are used to long days of labor with oar, shovel, hammer, or pick, and have thus developed your own rhythms for working. This affords you a benefit in combat. When armed with a weapon of the following types, every third strike which successfully hits a weapon, shield, or your opponent may be called as "2 Crushing". If any of your strikes miss, you must start the three strikes over. Allowable types are One Handed Axe, Two Handed Axe, One Handed Blunt, Two Handed Blunt, Flail, or Tool.