Basic Occupation: Lay Cleric 

Description: Messengers of the gods, these individuals are often leading members of communities. They are battle ready to serve their god, and are capable of harnessing powers that allow them to cast spells while wearing armor. They give fiery and thoughtful sermons, while reminding everyone of the true enemies: Chaos and Undeath. 

How to play: 

Suggested Trappings:

Income: 5 Crowns (paid at check in) You may also choose to have a collection during your religious ceremony, however if more than 20 crown is earned the remainder should be paid to the church.

Skills: 

Divine Lore - You know much of the lore of the gods, and of your own in particular. You may read Flags marked Divine Lore. If they are marked with the name of a god, however, you may read them only if it is the god you have chosen to worship.

Divine Spells - Each faith has a body of lore that allows them to cast spells. You may not use these skills without possessing the Gift of Wisdom, however, Divine Spells may be cast while wearing armor. 

Religious Ceremony -  Once per Day, you may organize a religious ceremony. After this ceremony, lasting 10 to 15 minutes, you may call “By my Voice, Heal and Renew to Follower of ___”, where ___ is your shared deity. Those pledged to other gods may not attend the ceremony. Unless permission is granted by an NPC, this may not be used during a battle or adventure.

Serene Contemplation - You must possess the Gift of Wisdom to use this skill. You may reduce the Mana cost of some spells, as long as you have not physically attacked someone with a weapon during the current day. Damage from spells and summoning is allowed.  Any spell which costs more than 2 Mana costs 1 less. For example, 4 Mana spells cost 3, while 3 Mana spells cost 2, etc.

Wear Armor (3) - Allows you to wear X Armor Points, which add to your Hit Points. In order to gain these points, you must actually be wearing enough realistic looking armor to warrant it- see the Armor section on pg 18. Purchasing this skill with Moonstones provides the ability to wear 1 Armor Point for each purchase, which stacks with your Occupation. A character with an Occupation which cannot wear armor would thus get Wear Armor (1), while a Town Guard would have a total of Wear Armor (4).

Weapon Specialization (One Handed Blunt, Two Handed Blunt) -  You gain one additional Special Attack per Renew with the indicated weapon type. You must have a Gift which provides Special Attacks to make use of this. 

Divine Spells of Justice
Apprehend
Bolt, 2 Mana
“Root by Magic”
Banish
Bolt, 1 Mana
“5 Damage to Daemon”
Castigate
Voice, 2 Mana
“By my Voice, 1 Damage to Daemon”
Defend
Spray, 1 Mana
“Root Daemon by Magic” x3
Expose Daemons
Voice, 1 Mana
“Detect Daemon”
Mute
Bolt, 3 Mana
“Silence by Magic”
Divine Spells of Mercy
Aid
Spray, 1 Mana
“Purge Maim” x3
Calm
Spray, 1 Mana
“Purge Frenzy” x3
Mercy
Bolt, 1 Mana
“Heal Enemy”
Purification
Bolt, 1 Mana
“3 Damage to Daemon” or
“3 Damage to Undead”
Seek the Fallen
Voice, 1 Mana
“Detect Unconscious”
Storm of Battle
Storm, 4 Mana
“Subdue by Magic”
Divine Spells of the Wild
Banish Undead
Bolt, 1 Mana
“5 Damage to Undead”
Bestial Rage
Bolt, 3 Mana
“Frenzy by Magic”
Castigate Undead
Voice, 2 Mana
“By my Voice, 1 Damage to Undead”
Entangle
Storm. 6 Mana
“Root by Magic”
Expose the Unliving
Voice, 1 Mana
“Detect Undead”
Freedom
Voice, 3 Mana
“By my Voice, Purge Root”
Sympathy
Bolt, 1 Mana
“Heal Animal”