Basic Occupation: Night Watch

Description:  The roads and paths are very dangerous at night. There are all manner of monsters that lurk in the shadows, as well as bandits that prey on the weak. Night Watch are not part of the Town Guard, but have similar duties. They are usually loyal to the local magistrate, who keeps them well employed.

How to play: 

Suggested Trappings:

Income: 10 Crowns (paid at check in) 

Skills: 

Duty (patrolling the road, 2/day) - Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation. 

Duty (set up path lights, 1/day after nightfall) - Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation. 

Production (1 Fire Component) - You are able to gather, harvest or otherwise obtain Components or Materials of the indicated type between events (for example “5 Metal”). Your production will be provided to you at check in. You may need to advise the Staff at that time.

Wear Armor (2) - Allows you to wear X Armor Points, which add to your Hit Points. In order to gain these points, you must actually be wearing enough realistic looking armor to warrant it.

Weapon Specialization (Hand Crossbow, Normal Crossbow) - You gain one additional Special Attack per Renew with the indicated weapon type. You must have a Gift which provides Special Attacks to make use of this.