Basic Occupation: Novice Monk

Description: Monks are among the wisest and most learned of Navarre. Somber and determined, they serve the Church and their neighbors. They tend to dress in dull tones and have an aptitude for book learning, a very rare thing in a society with few who can read well.

How to play: 

Suggested Trappings:

Income: Novice monks live a meager life, but sometimes can make a bit of coin with their scribing skills.

Skills:

Divine Lore - You know much of the lore of the gods, and of your own in particular. You may read Flags marked Divine Lore. If they are marked with the name of a god, however, you may read them only if it is the god you have chosen to worship.

Livery (robe or habit) - While wearing a certain type of costume, or the colors and heraldry of your sponsor, you gain 1 extra Hit Point.

Research - The plot skill Research is used between events, primarily to gain helpful information and clues about Chronicles. Research may also be used for information on magic items, monster abilities, affliction cures and crafting formulas. It cannot be used to improve the use of Gifts, or to create unique skills, occupations, or abilities.

To use Research, you must submit a Post Event Letter, where you may list a question or topic you are interested in, and optionally up to three books or scrolls where you plan to look for information.

At the next event you Preregister for, you will obtain a research scroll with your results. A research scroll is an in game, registered item that can be lost, stolen, changed, or simply revoked if it turns out that it causes problems to game balance. Players are encouraged to place their research scrolls into a library or similar repository, but are not required to.

Scribe (3) - You possess the Scribe Craft Skill, and have a certain number of Craft Points per Day. 

Serene Contemplation - You must possess the Gift of Wisdom to use this skill. You may reduce the Mana cost of some spells, as long as you have not physically attacked someone with a weapon during the current day. Damage from spells and summoning is allowed.  Any spell which costs more than 2 Mana costs 1 less. For example, 4 Mana spells cost 3, while 3 Mana spells cost 2, etc.