Basic Occupation: Peddler 

Description: Most merchants don’t begin with a store of their own, they need to build up connections and develop a reputation. To do this, they travel near and far, buying and selling what merchandise they can easily transport.  

How to play: 

Suggested Trappings:

Income: 10 Crowns (paid at check in) You should also be able to turn a fair profit by buying and selling items to players. Refer to the Buy/Sell Guide to see how much items cost. 


Buy/Sell (50) - Even in peaceful times, Mystwood is a remote area, with few opportunities for commerce. Only the hardiest of peddlers and merchants will brave the treacherous roads through the forest. Even those who do come to the Mystwood will not be successful without a good knowledge of when and where goods are likely to be available, what reasonable prices are, and where buyers can be found with actual coin to spend.

The Buy/Sell skill represents this knowledge. You may use this skill once per Event, at a time of your choosing. Bring a list of items you want to buy or sell and the coin to do so to a Grey Wanderer, or go to the Staff operations building. This represents interaction with an off-board NPC merchant. 

Commerce - You know how much things are worth, and can read Flags marked “Commerce” which may reveal the value of various items, and perhaps a little about their history or origin. 

News & Rumors - You receive a general write up of what is going on in Eastmarch at the start of each event, with a few extra rumors thrown in that may or may not be true. 

Pathfinding - You can find your way to distant locations within the forest, navigating the many treacherous paths of the Mystwood. This is a “plot skill”- it does nothing during events, but if you submit a Post Event Letter within two weeks of the event, you may indicate 3 locations, in order of preference, that you would like to find your way to.

Examples could be “The ruins we visited where we found the six eyed hag”, “The goblin encampment I’ve heard rumors about”, “Any stone monolith”. You can also choose to search for certain monsters or persons- “A medusa” or “The bandit Chief Bolo the Red”. The success of your search is up to the Staff and depends on available time, how much information you have to guide your search, and how reasonable your goal is. In some cases you may gain some information but not actually locate anything. If you are successful, a Grey Wanderer will seek you out when it is time to journey to the adventure in question AT THE NEXT EVENT YOU ARE PREREGISTERED FOR. This is very important- unless you sign up for an event, no adventure will be planned.