Basic Occupation: Tailor/Leatherworker 

Description: Fine cloth is often in short supply in the darker parts of the kingdom, but many there are in need of leather working and animal hides are easy to find. Talents in stitching can sometimes aid in tending battle wounds as well.

How to play: 

Suggested Trappings:

Income: Reference the Guild Prices Sheet, they recommend prices that will allow you to make a fair profit with your craft. Generally the more crafting points you have the more you can make.

Skills:

Duty (mending and patching, 1/day) - Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation. If purchased with Moonstone, you may perform the Duty once per day, and the Duty’s description must be approved by Staff.

Medicine (1) - You may redraw Battle Surgery draws X times per Renew.

Sewing (4) - You possess the Sewing Craft Skill, and have a certain number of Craft Points per Day.