Basic Occupation: Town Crier

A career for those with a loud voice, strong views, and a thick skin. In a world without newspapers and with few books and fewer still who can actually read, words shouted in the town square have a powerful effect. There are many who will pay for this service, and many ways to earn coin with one's voice. Merchants hire criers to advertise their wares and disparage those of others, families announce weddings and funerals, lords distribute laws and declarations. Victims pay to have criminals denounced, those denounced pay to set the record straight. In hard times criers will sell rumors and outright gossip, some true, some not. Most criers will use their position to advocate for some kind of cause- be it the importance of raising a new temple, the threat of Chaos, the state of the drains, the evils of taxation, or the like. They will then gather kindred spirits who hang upon their every word.

Suggested Trappings: A bell, perhaps a few written tracts, perhaps in impressive hat.

Skills

Bardic Voice (2)

Duty (shout proclamations you have been hired to, or seditious blather, 1/day)
Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation.

Income (X)
You receive the indicated number of crown per Event. 

Leadership (2, those who have joined your cause)
You gain the ability to call “Heal 2 to ___ by Gesture”, X number of times per Renew. Note that the Occupation description specifies who this applies to- others cannot voluntarily place themselves in your service to take advantage of this skill. You can do this by offering a few words of encouragement, threatening consequences, and so on, but you cannot use it when suffering from the “Silence” effect, or when the person you wish to heal is unconscious.

News & Rumors
You receive a general write up of what is going on in Eastmarch at the start of each event, with a few extra rumors thrown in that may or may not be true.

Unarmed Combat
 Once per Renew, you may throw a packet at an opponent within melee reach and call “Subdue”. You may also call “Disengage” once per Renew.