Basic Occupation: Woods(wo)man 

Description: Trees all around, yet wood is still scarce. All trees in Mystwood are the property of the Duke, and cannot be cut without a special writ. This makes the job of a woodswoman challenging at times. Nevertheless, good carpentry skills are essential to the survival of any outpost. The walls of a keep are always in need of repair.

How to play: 

Suggested Trappings:

Income: Reference the Guild Prices Sheet, they recommend prices that will allow you to make a fair profit with your craft. Generally the more crafting points you have the more you can make.


Duty (gathering firewood, 1/day) -  Some professions are humbler than others, and have tasks to perform that although necessary, may not be glamorous. However, when you fulfill a “shift” (15 to 30 minutes) of your Duty, you “Renew” your abilities. This skill is useable a limited number of times per Day, as noted in the Occupation. 

Weapon Specialization (One Handed Axe, Two Handed Axe) - You gain one additional Special Attack per Renew with the indicated weapon type. You must have a Gift which provides Special Attacks to make use of this. 

Wear Armor (1) - Allows you to wear X Armor Points, which add to your Hit Points. In order to gain these points, you must actually be wearing enough realistic looking armor to warrant it.

Woodworking (4) - You possess the Woodworking Craft Skill, and have a certain number of Craft Points per Day.

Woodwise - You may read Flags marked Woodwise, which represents your ability to commune with nature, and see things others may miss.