IMPORTANT DISCLAIMER: All this stuff is made up. Although the Mystwood game incorporates religious elements, in order to create a more complete and believable setting, it is purely fictional and involvement in any form of religious roleplaying is purely optional. While some real world philosophers, religious figures and beliefs may be referenced in game, they have been altered to fit a setting that is like Medieval Europe, but not identical.

The gods love the world and all mortal kind, even those who are wicked or tainted by Chaos. It is known that there are three gods, and that it is blasphemy to try to name them. 

The gods do not speak as mortals do, nor do they appear in any form, though some hold that they send dreams. Only priests and priestesses, properly sanctified and trained, can serve as intermediaries between mortal and god, allowing the gods to hear the prayers of mortals and mortals to earn a fraction of the power of the gods.

Some worship no god, others venerate all three, and some pay lip service but have no true faith. Only those who choose to dedicate themselves to a single god may earn Karma- however, there is no requirement that your character follow a deity.

Each priest (and, indeed each congregant) must interpret the writings of the saints and the teachings of wise folk in their own ways. What can be agreed upon, however, are the seven tenets of Faith, established in the Year One of the Church.

    • First, that there are three gods, each equal in benevolence and necessity.
    • Second, each person of True Faith is called to serve a single deity, to the exclusion of all others.
    • Third, that the gods are without name or form and that it is the unclean gods of Chaos who are given blasphemous names by their wretched followers, which shall not be uttered.
    • Fourth, that the gods embody and inspire what is pure and good in humankind- Honor, order, compassion, humility, justice, wisdom, courage. The so-called “gods of Chaos” embody all that is foul and that humankind must overcome- greed, envy, fear, madness, sadism, lust, and rage.
    • Fifth, the world was born of base Chaos, but as the plan of the gods unfold, it becomes pure. So too must mortal kind strive to overcome the evil within them and reach their potential.
    • Sixth, that all mortal kind must die, and in dying, sleep in the grave until the world is made pure of all evil and Chaos, and the gods awaken them. There is but one exception to this, save for the blasphemy of the Undead, and that is Sainthood. Those who have lived exemplary lives may, upon dying, be taken into the presence of the gods themselves, and then, for a single day, return to walk the land, to teach others of what is good and holy, and to accomplish their last tasks.
    • Seventh, that true Sainthood is revealed by a return from death for a single day, and that it is only through sainthood that the gods reveal their will. Yet it is known that Saints are still mortal, and thus cannot fully comprehend the revelations of the gods and thus they remain fallible. There have been many, many Saints, and it is through their teachings that mortals come to know the nature of the gods, to separate what is holy from what is Chaotic, and to know the gods’ Will and Plan. Though they have stood in the presence of the gods, Saints remain mortal, and thus they are not infallible, nor are those who record their teachings. The Acrophia of the Saints sometimes contradict each other, and it is only by pondering the lives and words of many saints that one truly comes to know the gods.

Alas, the evil of Chaos- base emotions, cruelty, and disorder- unmakes the world and separates mortals from the gods. One must struggle against such things, both in the exterior world and within oneself. 

The Three Gods: 

Justice    -----    Wild    -----    Mercy