Safety Rules

General Safety Notes - Live Action Role-Playing (LARP)  is exciting, but it is a contact sport. You wander the woods, have daring escapes, close calls, delve into ruins, and battle against your foes with padded “nerf” swords. All these things can be dangerous. You must keep real life safety firmly in mind at all times. It is a game, and the most important thing is keeping everyone safe. Common sense must be used at all times no matter how much fun you are having. Don’t hesitate to stop the game or take other steps to protect yourself and others from injury.

Non-Combatants - Not everyone chooses to fight with padded weapons in Mystwood, and by choice, or for medical reasons, one can be a “Non-Combatant.” Rather than attacking them, an enemy may merely place their weapon to the non-combatant’s chest and state “I strike you down.” This causes the non-combatant to drop to 0 hit points. Non-combatants must wear a yellow armband, or yellow glowstick at night, to denote their status.  Never strike a non-combatant under any circumstance, and always be aware of who the non-combatants in the game are.

Physical Contact - No physical contact is allowed without the other player’s permission. No direct physical contact is allowed in combat AT ALL, and if you are within arm’s length during combat YOU ARE TOO CLOSE.

Running at Night - The single greatest safety risk you face in LARP is NOT combat. It is running at night over rough terrain, risking falling and bashing your brains out on a rock. Always use extreme caution when running. Avoid pursuing other players at night.

Weapon Safety - The staff must inspect all weapons before they are used for the first time. It is a player’s responsibility to maintain their weapons and keep them in safe condition. Using a weapon that has become unsafe (worn out foam, broken off tip, etc.) is grounds for disinvitation.

Blocking Doors - Blocking or holding a door with your body or furniture is not allowed. Do not try to force doors open.

Carrying Other People - Unless the person is a close friend of yours and gives you permission to carry them, you may not move another player. The exceptions are if you have some in-game power that allows you to do this (Animate), and for safety. If someone is down in a position where they are likely to be stepped on, you may say something like “I kick your body to the side,” in which case they can move quickly out of the way.

Combat Force - When fighting with padded weapons, you must always pull your blows so as not to strike too hard. No blow should cause real pain. If you are struck by a blow that you think is too forceful, say “Excessive Force.” The hit DOES NOT COUNT! Everyone is different, so you will have to adjust to your opponent’s level of comfort. Blows that some players would hardly notice are quite unpleasant for others. No one should feel uncomfortable about calling “Excessive Force.” It doesn’t mean you are a wimp. You are actually helping the game by keeping things under control.

Combat Targets - Do not strike the head or groin. Hits to the hands do not count, though if you purposely block a blow with your hand you will take the hit.

Drugs, Alcohol, Real Weapons - These are NEVER allowed. You will be instantly disinvited if you are found with these. This includes coming to an event “under the influence.” You may bring a pocketknife or similar tool to use outside of the game for cooking or utility purposes.

Fire - No unattended flames are allowed at any time. Fire rules may even be stricter depending on the situation and current fire hazard in the woods. No combat may occur within 10 feet of an open flame. Please do not yell “Fire!” unless there is really an out-of-game emergency.

Light - No lights with directed beams may be used, at all. You can modify flashlights and lanterns so that they aren’t “aimed” by adding a diffuser or film. Glowsticks are also safe and useful.

No Unsafe Stunts or Climbing - Please do not climb trees or buildings, or jump out of windows. You may be able to pull off such stunts safely, but others less capable might imitate you.

No “Cross Level” Combat – MASI's buildings are mostly theatrical structures of cloth and tarp over a wooden frame.   They are not sturdy enough to engage in leaning out of windows or the like.   Therefore, you may never attack someone who is on a different “level” of a structure than yourself with hand-held weapons.   You may still shoot crossbow bolts, throw spells, and so on between levels.   If someone is up in a tower and all other defenders have been eliminated, they must descend and fight, but they must be allowed to do so before being attacked.

Safety Calls
Caution! - When you see a safety problem, call “Caution!” This is used for things such as someone about to back over a rock or into a tree. The caution creates a sort of mini-“Hold” during which you should be ignored by others, as should the person at risk.

Hold! - In the case of MAJOR safety problems, injuries, lost glasses during combat, and the like, call "Hold!" ALL action stops within line of sight, and should start again only when the problem is resolved and a "Lay-On" has been called. Do not call "Hold!" for in-game reasons, but do not hesitate to call one when you think it might be needed.

Clarify! - When you did not hear or do not understand a spell or in-game effect, call “Clarify.” The person should explain what has happened or answer your question.

Excessive Force When you are struck for a blow that is uncomfortable or hurts call “Excessive Force”. The blow does not count. See combat above for further clarification.

Lay On  Lay On is called when a hold has been resolved.

Rules of Courtesy

-Do Not Use Obscenities

-Do Not Cheat

-Do Not Insult Others Out-of-Game

-Do Not Litter

-Smoke in Designated Areas ONLY

-Maintain Atmosphere


Role-Play! - MASI is about role-playing. Not everyone likes to role-play every minute of a game, but NO ONE likes to be trying to role-play while someone else is blatantly out of character nearby. Being out-of-character while others are role-playing is rude, and will not be tolerated. Certain areas of the game are “role-playing zones.” It is REQUIRED that you stay in character in these places. Some sort of horrid in-game penalties may be levied, such as curse from the gods, accusations of heresy, etc., against anyone not observing this.

Specific Role-Playing Guidelines

You should try not to use modern terms like “OK” in conversation if you can help it. Unless, of course, you are playing a modern game.


You must always role-play the pain of injury in combat.


You should always strive to portray the character you are playing to the best of your ability. You are an actor, your audience is the other players, and they will enjoy it much more if you do your best.


When dead, you should fall and lie still, until everyone leaves, if at all possible. Having people standing around after a fight chatting with the dead TOTALLY ruins the atmosphere of the battle.


Stay in Control - Blatantly losing control of your actions or emotions leads to dangerous situations and out-of-game offensiveness. If you feel like this is happening, just step back from the situation for a moment to settle down and remember it is just a game. You may certainly role-play that your character has lost control, but even in that situation you must always keep safely first, and stay within the boundaries of good taste. Having someone raving and shouting in your face is rarely fun, even if it is “part of the game.” Whenever extreme emotions become involved, you should be a bit theatrical, and try to avoid creating a tense situation between players. The same applies to “berserk” fighting. When your character is enraged, leap forward, give a great shout, and then FIGHT NORMALLY.

Searching Another Person - In many games you will encounter situations where someone has something you want. In this case you may (once they are dead or helpless), say “I search you.” The person will then get out their stuff in a leisurely fashion (often while doing their best to act like a dead body). This should be handled as discretely as possible.

The Rules of Reality - The MASI rule of reality is quite simple: The game is “real.” What this means is that you can never “say” you are doing something. Nor can you ask other players out of game questions, generally. Questions like “Do I recognize you?” “What do I see?” “What happens if I do X?” are irrelevant. There are a few cases where you will need another player to clarify a situation, but they should be rare.